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3D Cross Product Magnitude Calculator

cross product. Example: AX: 2 units, AY: 2 units, AZ: 2 units, BX: 2 units, BY: 2 units, BZ: 2 units gives 0 units². Scalar magnitude only of cross product of two 3D Cartesian vectors. No vector coordinate output or direction promised. Components bounded ±1000 to keep all squared intermediates safe. Elementary arithmetic over the accepted finite domain. No statistical population inference, supplie

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Scalar magnitude only of cross product of two 3D Cartesian vectors. No vector coordinate output or direction promised. Components bounded ±1000 to keep all squared intermediates safe. Elementary arithmetic over the accepted finite domain. No statistical population inference, supplied-data validity claim or specialist recommendation. Derivation: Magnitude of three componentwise determinant coordinates.

Accepted inputs: AX: -1,000 to 1,000 units; AY: -1,000 to 1,000 units; AZ: -1,000 to 1,000 units; BX: -1,000 to 1,000 units; BY: -1,000 to 1,000 units; BZ: -1,000 to 1,000 units.

Example values. Enter your own inputs.

cross product

0units²

How the calculation works

magnitude = √((aybz−azby)²+(azbx−axbz)²+(axby−aybx)²)

Worked example

With ax 2 units, ay 2 units, az 2 units, bx 2 units, by 2 units, bz 2 units, cross product is 0 units².

Assumptions and limits

Scalar magnitude only of cross product of two 3D Cartesian vectors. No vector coordinate output or direction promised. Components bounded ±1000 to keep all squared intermediates safe. Elementary arithmetic over the accepted finite domain. No statistical population inference, supplied-data validity claim or specialist recommendation. Derivation: Magnitude of three componentwise determinant coordinates.

cross product0 units²
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